MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ on_detach()

void MayaFlux::Buffers::NodeSourceProcessor::on_detach ( const std::shared_ptr< Buffer > &  )
overridevirtual

Called when this processor is detached from a buffer.

Parameters
bufferBuffer this processor is being detached from

Provides an opportunity for the processor to clean up buffer-specific state or release resources. With expanded processor capabilities, this method should also:

  • Release Hardware Resources: Clean up GPU memory, CUDA contexts, or other acceleration resources
  • Finalize Backend Operations: Ensure all pending backend operations are completed
  • Reset Processing State: Clear any buffer-specific optimization parameters or cached data
  • Restore Default Backend: Return to default processing backend if override was applied
  • Synchronize Operations: Ensure all parallel processing operations have completed

Default implementation does nothing, but proper resource management in derived classes is crucial for optimal performance and preventing resource leaks.

Reimplemented from MayaFlux::Buffers::BufferProcessor.

Definition at line 23 of file NodeBuffer.cpp.

24{
25 if (m_node) {
26 m_node->remove_buffer_reference();
27 }
28}
std::shared_ptr< Nodes::Node > m_node
Source node that generates sequential data values.

References m_node.