|
MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
|
| void MayaFlux::Buffers::NetworkGeometryBuffer::update_render_runs | ( | std::vector< Portal::Graphics::DrawRun > | runs | ) |
Hand the primary processor its spans, without touching its range.
| runs | Spans in this buffer's vertex coordinates. |
For a network with no operator chain, where one producer owns the whole buffer and there is no slice table to rebase against. Inert on a processor that does not triangulate.
Definition at line 284 of file NetworkGeometryBuffer.cpp.
References MayaFlux::Buffers::VKBuffer::m_render_processor.