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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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| MayaFlux::Buffers::InfluxProcessor::InfluxProcessor | ( | std::string | field, |
| const std::string & | shader_path | ||
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Construct an influx stage.
| field | Name of the field added into. Must be double-buffered. Stride may be sizeof(float) or sizeof(glm::vec4) depending on which shader is supplied. |
| shader_path | Path to a shader defining shape(). |
Definition at line 42 of file InfluxProcessor.cpp.
References MayaFlux::Buffers::VolumeFieldProcessor::add_swap_field(), and m_field.
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