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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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| MayaFlux::Buffers::HashDensityColorProcessor::HashDensityColorProcessor | ( | const SpatialHashConfig & | config, |
| std::shared_ptr< Nodes::Network::GpuFieldOperator > | particle_op | ||
| ) |
| config | Grid parameters, shared with the build stages that must already have populated hash_cell_start/hash_cell_count/ hash_particle_index this cycle. |
| particle_op | Owning operator. Colour word offset is resolved from its vertex layout (DataModality::VERTEX_COLORS_RGB) at construction; throws std::invalid_argument when the layout carries no colour attribute. density_saturation_count is re-read from this operator's config whenever revision() changes. |
Definition at line 564 of file SpatialHashProcessor.cpp.
References MayaFlux::Buffers::NetworkStateFieldProcessor::FieldBinding::name.