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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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| MayaFlux::Buffers::DivergenceProcessor::DivergenceProcessor | ( | std::string | velocity_field, |
| std::string | divergence_field, | ||
| const std::string & | shader_path | ||
| ) |
Construct a divergence stage.
| velocity_field | Name of the field differentiated. Must have stride sizeof(glm::vec4). |
| divergence_field | Name of the scalar field written. Must have stride sizeof(float). |
| shader_path | Path to the compute shader. |
Definition at line 14 of file DivergenceProcessor.cpp.