MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ get_binding_names()

std::vector< std::string > MayaFlux::Buffers::DescriptorBindingsProcessor::get_binding_names ( ) const

Get all binding names.

Definition at line 413 of file DescriptorBindingsProcessor.cpp.

414{
415 std::vector<std::string> names;
416 names.reserve(m_bindings.size());
417 for (const auto& [name, _] : m_bindings) {
418 names.push_back(name);
419 }
420 return names;
421}
std::unordered_map< std::string, DescriptorBinding > m_bindings

References m_bindings.