MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ DescriptorBindingsProcessor() [1/2]

MayaFlux::Buffers::DescriptorBindingsProcessor::DescriptorBindingsProcessor ( const std::string &  shader_path)

Create DescriptorBindingsProcessor with shader path.

Parameters
shader_pathPath to compute shader

Definition at line 17 of file DescriptorBindingsProcessor.cpp.

18 : ShaderProcessor(shader_path)
19{
20}
ShaderProcessor(const std::string &shader_path)
Construct processor with shader path.