MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ DescriptorBindingsProcessor() [1/2]

MayaFlux::Buffers::DescriptorBindingsProcessor::DescriptorBindingsProcessor ( const std::string &  shader_path)

Create DescriptorBindingsProcessor with shader path.

Parameters
shader_pathPath to compute shader

Definition at line 13 of file DescriptorBindingsProcessor.cpp.

14 : ShaderProcessor(shader_path)
15{
16}
ShaderProcessor(const std::string &shader_path)
Construct processor with shader path.