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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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inlineoverridevirtual |
Marks the buffer as internal-only, preventing root aggregation.
| internal | True to mark as internal-only, false to allow root aggregation |
Internal-only buffers are excluded from root-level aggregation and processing. This is typically used for buffers that are processed entirely within a specific backend or domain (e.g., GPU-only buffers).
Implements MayaFlux::Buffers::Buffer.
Definition at line 359 of file AudioBuffer.hpp.