MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ mark_for_processing()

virtual void MayaFlux::Buffers::AudioBuffer::mark_for_processing ( bool  has_data)
inlineoverridevirtual

Marks the audio buffer for processing in the current cycle.

Parameters
has_dataTrue if the buffer has audio data to process, false otherwise

This method allows external audio systems to control whether the buffer should be considered for processing in the current audio cycle. Standard audio buffers are typically always marked as having data unless explicitly disabled.

Implements MayaFlux::Buffers::Buffer.

Definition at line 243 of file AudioBuffer.hpp.

243{ m_has_data = has_data; }
bool m_has_data
Whether the audio buffer has data to process this cycle.