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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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#include "MayaFlux/Kinesis/Spatial/Lattice.hpp"
Include dependency graph for VDBArchive.hpp:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | MayaFlux::IO::Detail::VDBArchive |
| RAII boundary around tinyvdb's C read and write paths. More... | |
| struct | MayaFlux::IO::Detail::VDBGridSpec |
| One grid's worth of input to VDBArchive::add_grid. More... | |
| struct | MayaFlux::IO::Detail::VDBGridSummary |
| What a reader needs to know about one grid in an opened file, before deciding how to materialize it. More... | |
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::IO |
| namespace | MayaFlux::IO::Detail |
| namespace | MayaFlux::IO::Detail::VDBCompression |
| Compression flags, mirroring tinyvdb's without exposing its header. | |
Variables | |
| constexpr uint32_t | MayaFlux::IO::Detail::VDBCompression::ActiveMask = 0x2 |
| constexpr uint32_t | MayaFlux::IO::Detail::VDBCompression::Blosc = 0x4 |
| constexpr uint32_t | MayaFlux::IO::Detail::VDBCompression::Default = Zip | ActiveMask |
| constexpr uint32_t | MayaFlux::IO::Detail::VDBCompression::None = 0x0 |
| constexpr uint32_t | MayaFlux::IO::Detail::VDBCompression::Zip = 0x1 |