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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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Text editing operations: a mutable buffer plus a byte-offset cursor, and the operations that keep it correct. More...
#include "TypeSetter.hpp"
Include dependency graph for TextEdit.hpp:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | MayaFlux::Portal::Text::EditableText |
| Mutable UTF-8 text plus a byte-offset cursor. More... | |
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Portal |
| namespace | MayaFlux::Portal::Text |
Functions | |
| void | MayaFlux::Portal::Text::erase (EditableText &s, int n) |
Erase n codepoints from the cursor. | |
| void | MayaFlux::Portal::Text::insert_codepoint (EditableText &s, uint32_t codepoint) |
| Insert one codepoint at the cursor, advancing it past the insert. | |
| void | MayaFlux::Portal::Text::insert_literal (EditableText &s, char c) |
| Insert one raw ASCII byte at the cursor, advancing it past the insert. | |
| void | MayaFlux::Portal::Text::move (EditableText &s, int n) |
Move the cursor by n codepoints. | |
Text editing operations: a mutable buffer plus a byte-offset cursor, and the operations that keep it correct.
A mutable counterpart to copy()/x_at()/index_at() in TypeSetter.hpp: those query a fixed string at a byte position or range, these mutate one in place at a single byte-offset cursor. Built entirely from is_control(), encode_utf8(), and next_codepoint_offset()/ previous_codepoint_offset() - no atlas, no layout, no rendering dependency of any kind. Scoped to text editing generally, not tied to any one caller - room for word-boundary movement, selection ranges, Home/End, and similar to land here later.
Definition in file TextEdit.hpp.