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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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#include "MayaFlux/IO/SpatialCache.hpp"
Include dependency graph for SpatialTransfer.hpp:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | MayaFlux::IO::RelaxationGridCapture |
| Records time-sampled cell state from a RelaxationGridBuffer into an Alembic archive. More... | |
| class | MayaFlux::IO::SpatialCapture |
| Records time-sampled spatial data from one or more sources into a single Alembic archive. More... | |
| struct | MayaFlux::IO::SpatialCaptureSource |
| One named stream a SpatialCapture (or save_spatial_snapshot) writes into a SpatialCache each tick. More... | |
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Buffers |
| namespace | MayaFlux::IO |
| namespace | MayaFlux::Vruta |
Functions | |
| SpatialCaptureSource | MayaFlux::IO::make_network_geometry_source (std::string stream_name, std::shared_ptr< Buffers::NetworkGeometryBuffer > buffer) |
| Build a SpatialCaptureSource that packs a NetworkGeometryBuffer's driving network through write_network_geometry_buffer_sample() each tick. | |
| bool | MayaFlux::IO::save_spatial_snapshot (const std::string &path_pattern, const std::vector< SpatialCaptureSource > &sources) |
| Open a fresh SpatialCache, write every source once, then close it. | |