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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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#include "SpatialTransfer.hpp"#include "FileWriter.hpp"#include "SpatialExport.hpp"#include "MayaFlux/Buffers/Network/NetworkGeometryBuffer.hpp"#include "MayaFlux/Buffers/State/RelaxationGridBuffer.hpp"#include "MayaFlux/Kriya/Awaiters/DelayAwaiters.hpp"#include "MayaFlux/Vruta/Scheduler.hpp"#include "MayaFlux/Journal/Archivist.hpp"#include <chrono>
Include dependency graph for SpatialTransfer.cpp:Go to the source code of this file.
Classes | |
| struct | MayaFlux::IO::SpatialCapture::CaptureState |
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::IO |
Functions | |
| SpatialCaptureSource | MayaFlux::IO::make_network_geometry_source (std::string stream_name, std::shared_ptr< Buffers::NetworkGeometryBuffer > buffer) |
| Build a SpatialCaptureSource that packs a NetworkGeometryBuffer's driving network through write_network_geometry_buffer_sample() each tick. | |
| bool | MayaFlux::IO::save_spatial_snapshot (const std::string &path_pattern, const std::vector< SpatialCaptureSource > &sources) |
| Open a fresh SpatialCache, write every source once, then close it. | |