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| float | MayaFlux::Kinesis::dtw_cost (std::span< const T > a, std::span< const T > b, const std::function< float(const T &, const T &)> &distance, size_t band=0) |
| | Dynamic time warping cost between two sequences.
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| std::vector< glm::vec2 > | MayaFlux::Kinesis::normalize_shape (std::span< const glm::vec2 > path) |
| | Centre a path at the origin and scale it to unit spread.
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| float | MayaFlux::Kinesis::profile_distance (const TurningProfile &a, const TurningProfile &b) noexcept |
| | Root mean square difference between two turning profiles.
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| std::vector< glm::vec2 > | MayaFlux::Kinesis::resample_uniform (std::span< const glm::vec2 > path, size_t count) |
| | Resample a path to a fixed point count at uniform arc length.
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| float | MayaFlux::Kinesis::shape_distance (std::span< const glm::vec2 > a, std::span< const glm::vec2 > b, size_t samples=32) |
| | Root mean square point distance between two paths after resampling and normalization.
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| float | MayaFlux::Kinesis::signed_area (std::span< const glm::vec2 > path) noexcept |
| | Signed area enclosed by treating the path as a closed polygon.
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| float | MayaFlux::Kinesis::signed_turning (std::span< const glm::vec2 > path) noexcept |
| | Turning accumulated along a path, with sign retained.
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| TurningProfile | MayaFlux::Kinesis::turning_profile (std::span< const glm::vec2 > path, size_t samples, bool rotation_invariant=true) |
| | Build a turning profile from a path.
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| float | MayaFlux::Kinesis::winding_number (std::span< const glm::vec2 > path) noexcept |
| | Net revolutions a path turned through.
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