MayaFlux
0.4.0
Digital-First Multimedia Processing Framework
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Glfw/KeyMapping.hpp
Go to the documentation of this file.
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#pragma once
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#ifdef GLFW_BACKEND
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#include "
MayaFlux/IO/Keys.hpp
"
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namespace
MayaFlux::Core
{
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/**
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* @brief Convert a GLFW key code to MayaFlux Keys enum.
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*
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* GLFW key codes directly map to our Keys enum values (by design),
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* so this is a straightforward type-safe cast.
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*
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* @param glfw_key GLFW key code (from GLFW_KEY_* constants)
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* @return The corresponding IO::Keys value
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*
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* @note Unknown/unmapped GLFW keys are converted to Keys::Unknown
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*/
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MAYAFLUX_API
IO::Keys
from_glfw_key(
int
glfw_key)
noexcept
;
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/**
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* @brief Convert a MayaFlux Keys enum to GLFW key code.
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*
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* Reverse mapping from our Keys enum back to GLFW key codes.
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* Used when you need to interface with GLFW or serialize key bindings.
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*
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* @param key The IO::Keys value to convert
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* @return The corresponding GLFW key code
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*/
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MAYAFLUX_API
int
to_glfw_key(
IO::Keys
key)
noexcept
;
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/**
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* @brief Check if a GLFW key code is valid/supported.
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*
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* @param glfw_key GLFW key code to validate
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* @return True if the key is a recognized MayaFlux key, false otherwise
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*/
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MAYAFLUX_API
bool
is_valid_glfw_key(
int
glfw_key)
noexcept
;
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}
// namespace MayaFlux::Core
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#endif
// GLFW_BACKEND
Keys.hpp
MayaFlux::Core
Definition
Chronie.hpp:8
MayaFlux::IO::Keys
Keys
Definition
Keys.hpp:5
src
MayaFlux
Core
Backends
Windowing
Glfw
KeyMapping.hpp
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