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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Kinesis |
Enumerations | |
| enum class | MayaFlux::Kinesis::FieldMode : uint8_t { MayaFlux::Kinesis::ABSOLUTE , MayaFlux::Kinesis::ACCUMULATE } |
| How a field result combines with the value already present. More... | |
| enum class | MayaFlux::Kinesis::FieldTarget : uint16_t { MayaFlux::Kinesis::NONE = 0U , MayaFlux::Kinesis::POSITION = 1U << 0U , MayaFlux::Kinesis::COLOR = 1U << 1U , MayaFlux::Kinesis::NORMAL = 1U << 2U , MayaFlux::Kinesis::TANGENT = 1U << 3U , MayaFlux::Kinesis::SCALAR = 1U << 4U , MayaFlux::Kinesis::UV = 1U << 5U } |
| What a Tendency drives when applied to a vertex record. More... | |
Variables | |
| constexpr std::array< FieldTarget, 6 > | MayaFlux::Kinesis::k_field_targets |
| Single-bit targets known to this version, in vertex layout order. | |
| constexpr FieldTarget | MayaFlux::Kinesis::k_vector_targets |
| Targets that accept a three-component field. | |