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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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#include "Domain.hpp"#include "MayaFlux/Buffers/BufferUtils.hpp"#include "MayaFlux/Core/ProcessingArchitecture.hpp"
Include dependency graph for Domain.cpp:Go to the source code of this file.
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
Functions | |
| Core::SubsystemTokens | MayaFlux::decompose_domain (Domain domain) |
| Decomposes a Domain enum into its constituent ProcessingTokens. | |
| Domain | MayaFlux::create_custom_domain (Nodes::ProcessingToken node_token, Buffers::ProcessingToken buffer_token, Vruta::ProcessingToken task_token) |
| Creates a custom domain from individual tokens with validation. | |
| bool | MayaFlux::is_domain_valid (Domain domain) |
| Checks if a domain is valid (all constituent tokens are compatible) | |
| std::string | MayaFlux::domain_to_string (Domain domain) |
| Gets a human-readable string representation of a domain. | |