MayaFlux
1.0.0
Digital-First Multimedia Processing Framework
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Cocoa/KeyMapping.hpp
Go to the documentation of this file.
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#pragma once
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#ifdef MAYAFLUX_PLATFORM_MACOS
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#include "
MayaFlux/IO/Keys.hpp
"
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#include <cstdint>
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namespace
MayaFlux::Core
{
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/**
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* @brief Convert a macOS virtual key code to a layout-independent key.
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* @param key_code Key code from NSEvent.keyCode.
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* @return The matching key, or IO::Keys::Unknown when unmapped.
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*/
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MAYAFLUX_API
IO::Keys
from_cocoa_key(uint16_t key_code)
noexcept
;
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/**
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* @brief Convert a key to a macOS virtual key code.
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* @param key Key to convert.
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* @return The matching key code, or -1 when unmapped.
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*/
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MAYAFLUX_API
int
to_cocoa_key(
IO::Keys
key)
noexcept
;
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/**
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* @brief Check whether a macOS virtual key code has a matching key.
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* @param key_code Key code to check.
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* @return True when the key code is mapped.
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*/
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MAYAFLUX_API
bool
is_valid_cocoa_key(uint16_t key_code)
noexcept
;
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}
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#endif
Keys.hpp
MayaFlux::Core
Definition
Chronie.hpp:8
MayaFlux::IO::Keys
Keys
Definition
Keys.hpp:5
src
MayaFlux
Core
Backends
Windowing
Cocoa
KeyMapping.hpp
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