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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| std::function<bool(uint64_t endpoint_id, const uint8_t* data, size_t size, const std::string& address, uint16_t port)> MayaFlux::Registry::Service::NetworkService::send_to |
Send data to a specific address through an endpoint.
| endpoint_id | Source endpoint. |
| data | Payload bytes. |
| size | Payload size. |
| address | Target address. |
| port | Target port. |
Primary use: UDP. TCP ignores address/port, uses connected peer.
Definition at line 113 of file NetworkService.hpp.
Referenced by MayaFlux::Portal::Network::NetworkSink::send_to().