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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| std::function<void()> MayaFlux::Registry::Service::DisplayService::wait_idle |
Wait for all GPU operations to complete.
Blocks until all submitted command buffers have finished execution. Used for synchronization before shutdown or major state changes. Can significantly impact performance - use sparingly.
Definition at line 30 of file DisplayService.hpp.
Referenced by MayaFlux::Core::VulkanBackend::cleanup(), and MayaFlux::Core::VulkanBackend::wait_idle().