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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| std::function<void(const std::shared_ptr<void>&)> MayaFlux::Registry::Service::ComputeService::cleanup_resource |
Cleanup a compute resource.
| resource | Opaque resource handle (shader, pipeline, layout, etc.) |
Safe to call with any compute resource type. Implementation determines actual resource type and performs appropriate cleanup. No-op for invalid/null handles.
Definition at line 99 of file ComputeService.hpp.