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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| float MayaFlux::Portal::Text::GlyphMetrics::uv_y1 { 0.F } |
Bottom UV edge in atlas texture.
Definition at line 30 of file GlyphAtlas.hpp.
Referenced by MayaFlux::Portal::Text::lay_out(), and MayaFlux::Portal::Text::GlyphAtlas::rasterize().