MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ uv_y1

float MayaFlux::Portal::Text::GlyphMetrics::uv_y1 { 0.F }

Bottom UV edge in atlas texture.

Definition at line 30 of file GlyphAtlas.hpp.

30{ 0.F }; ///< Bottom UV edge in atlas texture.

Referenced by MayaFlux::Portal::Text::lay_out(), and MayaFlux::Portal::Text::GlyphAtlas::rasterize().