MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ uv_x1

float MayaFlux::Portal::Text::GlyphMetrics::uv_x1 { 0.F }

Right UV edge in atlas texture.

Definition at line 31 of file GlyphAtlas.hpp.

31{ 0.F }; ///< Right UV edge in atlas texture.

Referenced by MayaFlux::Portal::Text::lay_out(), and MayaFlux::Portal::Text::GlyphAtlas::rasterize().