MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ uv_x0

float MayaFlux::Portal::Text::GlyphMetrics::uv_x0 { 0.F }

Left UV edge in atlas texture.

Definition at line 27 of file GlyphAtlas.hpp.

27{ 0.F }; ///< Left UV edge in atlas texture.

Referenced by MayaFlux::Portal::Text::lay_out(), and MayaFlux::Portal::Text::GlyphAtlas::rasterize().