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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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staticnoexcept |
Map layout pixels [0, source_px] onto region, y flipped.
Pixel (0, 0) lands on the region's top left and source_px on its bottom right, the same placement a texture of that size gets on a quad.
| region | Destination bounds, y up. |
| source_px | Layout size in pixels. Components below one count as one. |
Definition at line 5 of file GlyphMesh.cpp.
Referenced by MayaFlux::Portal::Forma::internal::TextSlice::map().
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