MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ forget()

template<typename Handle >
void MayaFlux::Kinesis::Vision::VisionPass< Handle >::forget ( )
inline

Discard retained cross-run state.

Storage and caches are kept.

Definition at line 299 of file VisionContext.hpp.

300 {
301 prev = Handle {};
302 prev_cache = Handle {};
303 prev_keypoints.clear();
304 }

References MayaFlux::Kinesis::Vision::VisionPass< Handle >::prev, MayaFlux::Kinesis::Vision::VisionPass< Handle >::prev_cache, and MayaFlux::Kinesis::Vision::VisionPass< Handle >::prev_keypoints.

Referenced by MayaFlux::Kinesis::Vision::VisionPass< Handle >::begin().

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