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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| Handle MayaFlux::Kinesis::Vision::VisionPass< Handle >::current {} |
Definition at line 248 of file VisionContext.hpp.
Referenced by MayaFlux::Yantra::VisionGpuExecutor::build_flow_pyramid(), MayaFlux::Yantra::VisionGpuExecutor::op_canny(), MayaFlux::Yantra::VisionGpuExecutor::op_confine(), MayaFlux::Yantra::VisionGpuExecutor::op_connected_components(), MayaFlux::Yantra::VisionGpuExecutor::op_extract_peaks(), MayaFlux::Yantra::VisionGpuExecutor::op_harris_response(), MayaFlux::Yantra::VisionGpuExecutor::op_open_close(), MayaFlux::Yantra::VisionGpuExecutor::op_snapshot(), MayaFlux::Yantra::VisionGpuExecutor::op_threshold_otsu(), MayaFlux::Yantra::VisionGpuExecutor::op_track_keypoints(), MayaFlux::Kinesis::Vision::VisionExecutor::run(), and MayaFlux::Yantra::VisionGpuExecutor::run().