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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| uint32_t MayaFlux::Kinesis::Vision::VisionPass< Handle >::w { 0 } |
Definition at line 239 of file VisionContext.hpp.
Referenced by MayaFlux::Kinesis::Vision::VisionPass< Handle >::begin(), MayaFlux::Yantra::VisionGpuExecutor::build_flow_pyramid(), MayaFlux::Yantra::VisionGpuExecutor::op_canny(), MayaFlux::Yantra::VisionGpuExecutor::op_confine(), MayaFlux::Yantra::VisionGpuExecutor::op_connected_components(), MayaFlux::Yantra::VisionGpuExecutor::op_dense_flow(), MayaFlux::Yantra::VisionGpuExecutor::op_extract_peaks(), MayaFlux::Yantra::VisionGpuExecutor::op_find_contours(), MayaFlux::Yantra::VisionGpuExecutor::op_harris_response(), MayaFlux::Yantra::VisionGpuExecutor::op_open_close(), MayaFlux::Yantra::VisionGpuExecutor::op_threshold_otsu(), MayaFlux::Yantra::VisionGpuExecutor::op_track_keypoints(), MayaFlux::Kinesis::Vision::VisionPass< Handle >::plane_size(), MayaFlux::Yantra::VisionGpuExecutor::run(), and MayaFlux::Kinesis::Vision::VisionPass< Handle >::set_geometry().