MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ bounds

AABB2D MayaFlux::Kinesis::Scissor::bounds { .min = glm::vec2(-1.F), .max = glm::vec2(1.F) }

Definition at line 29 of file Scissor.hpp.

29{ .min = glm::vec2(-1.F), .max = glm::vec2(1.F) };

Referenced by from(), from(), and operator==().