MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ eye_constraint

std::function<glm::vec3(glm::vec3)> MayaFlux::Kinesis::NavigationState::eye_constraint

Optional constraint applied to the proposed eye position after each advance.

Receives the candidate position and returns the actual position to commit. Identity (no constraint) if empty.

Definition at line 64 of file NavigationState.hpp.

Referenced by MayaFlux::Kinesis::advance_navigation().