MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ bounds

AABB3D MayaFlux::Kinesis::Lattice3D::bounds { .min = glm::vec3(-1.0F), .max = glm::vec3(1.0F) }

Continuous extent subdivided.

Definition at line 27 of file Lattice.hpp.

27{ .min = glm::vec3(-1.0F), .max = glm::vec3(1.0F) }; ///< Continuous extent subdivided.

Referenced by cell_at(), cell_center(), cell_size(), corner_position(), MayaFlux::Kinesis::generate_sdf_mesh(), resampled(), MayaFlux::Buffers::VolumeGridBuffer::setup_processors(), and MayaFlux::Buffers::RaymarchProcessor::write_lattice_params().