MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ contains()

bool MayaFlux::Kinesis::BoundingSphere::contains ( const glm::vec3 &  p) const
inlinenoexcept

Definition at line 109 of file Bounds.hpp.

110 {
111 glm::vec3 d = p - center;
112 return glm::dot(d, d) <= radius * radius;
113 }

References center, and radius.