MayaFlux
1.0.0
Digital-First Multimedia Processing Framework
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◆
contains()
bool MayaFlux::Kinesis::BoundingSphere::contains
(
const glm::vec3 &
p
)
const
inline
noexcept
Definition at line
151
of file
Bounds.hpp
.
152
{
153
glm::vec3 d = p -
center
;
154
return
glm::dot(d, d) <=
radius
*
radius
;
155
}
MayaFlux::Kinesis::BoundingSphere::radius
float radius
Definition
Bounds.hpp:149
MayaFlux::Kinesis::BoundingSphere::center
glm::vec3 center
Definition
Bounds.hpp:148
References
center
, and
radius
.
MayaFlux
Kinesis
BoundingSphere
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