MayaFlux
0.4.0
Digital-First Multimedia Processing Framework
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◆
contains()
bool MayaFlux::Kinesis::BoundingSphere::contains
(
const glm::vec3 &
p
)
const
inline
noexcept
Definition at line
109
of file
Bounds.hpp
.
110
{
111
glm::vec3 d = p -
center
;
112
return
glm::dot(d, d) <=
radius
*
radius
;
113
}
MayaFlux::Kinesis::BoundingSphere::radius
float radius
Definition
Bounds.hpp:107
MayaFlux::Kinesis::BoundingSphere::center
glm::vec3 center
Definition
Bounds.hpp:106
References
center
, and
radius
.
MayaFlux
Kinesis
BoundingSphere
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