MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ contains()

bool MayaFlux::Kinesis::BoundingSphere::contains ( const glm::vec3 &  p) const
inlinenoexcept

Definition at line 151 of file Bounds.hpp.

152 {
153 glm::vec3 d = p - center;
154 return glm::dot(d, d) <= radius * radius;
155 }

References center, and radius.