MayaFlux
1.0.0
Digital-First Multimedia Processing Framework
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◆
expanded()
AABB2D
MayaFlux::Kinesis::AABB2D::expanded
(
float
margin
)
const
inline
noexcept
Definition at line
89
of file
Bounds.hpp
.
90
{
91
return
{ .min =
min
- glm::vec2(margin), .max =
max
+ glm::vec2(margin) };
92
}
MayaFlux::Kinesis::AABB2D::min
glm::vec2 min
Definition
Bounds.hpp:64
MayaFlux::Kinesis::AABB2D::max
glm::vec2 max
Definition
Bounds.hpp:65
References
max
, and
min
.
MayaFlux
Kinesis
AABB2D
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