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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| std::vector<VertexAttributeLayout> MayaFlux::Kakshya::VertexLayout::attributes |
All attributes that make up one vertex Ordered by shader location (0, 1, 2, ...)
Definition at line 57 of file VertexLayout.hpp.
Referenced by compute_stride(), MayaFlux::Nodes::GpuSync::PointNode::PointNode(), MayaFlux::Buffers::NetworkGeometryProcessor::processing_function(), and MayaFlux::Portal::Graphics::VertexLayoutTranslator::translate_layout().