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MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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| std::vector<VertexAttributeLayout> MayaFlux::Kakshya::VertexLayout::attributes |
All attributes that make up one vertex Ordered by shader location (0, 1, 2, ...)
Definition at line 57 of file VertexLayout.hpp.
Referenced by compute_stride(), for_lines(), for_points(), for_textured_quad(), and MayaFlux::Portal::Graphics::VertexLayoutTranslator::translate_layout().