|
MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
|
| std::vector<VertexAttributeLayout> MayaFlux::Kakshya::VertexLayout::attributes |
All attributes that make up one vertex Ordered by shader location (0, 1, 2, ...)
Definition at line 57 of file VertexLayout.hpp.
Referenced by MayaFlux::Kakshya::as_mesh_access(), compute_stride(), find_word_offset(), for_lines(), for_meshes(), for_points(), for_raw(), for_textured_quad(), MayaFlux::Kakshya::VertexInsertion::insert_interleaved(), MayaFlux::Nodes::Network::GpuFieldOperator::resolve_target(), MayaFlux::Buffers::RenderProcessor::set_buffer_vertex_layout(), MayaFlux::Portal::Graphics::VertexLayoutTranslator::translate_layout(), and MayaFlux::Kakshya::MeshInsertion::validate_layout().