MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ conversion_buffer

std::vector<std::byte> MayaFlux::Kakshya::VertexAccess::conversion_buffer

Conversion buffer.

Non-empty only when a type conversion was performed (scalar waveform → vec3, complex → vec3, etc.). Keeps converted data alive for the lifetime of this struct.

Definition at line 71 of file VertexAccess.hpp.

Referenced by MayaFlux::Kakshya::as_line_vertex_access(), MayaFlux::Kakshya::as_mesh_vertex_access(), MayaFlux::Kakshya::as_point_vertex_access(), and MayaFlux::Kakshya::as_vertex_access().