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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| std::vector<std::byte> MayaFlux::Kakshya::VertexAccess::conversion_buffer |
Conversion buffer.
Non-empty only when a type conversion was performed (scalar waveform → vec3, complex → vec3, etc.). Keeps converted data alive for the lifetime of this struct.
Definition at line 71 of file VertexAccess.hpp.
Referenced by MayaFlux::Kakshya::as_line_vertex_access(), MayaFlux::Kakshya::as_mesh_vertex_access(), MayaFlux::Kakshya::as_point_vertex_access(), and MayaFlux::Kakshya::as_vertex_access().