MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ conversion_buffer

std::vector<std::byte> MayaFlux::Kakshya::TextureAccess::conversion_buffer

Promotion buffer.

Non-empty only for vec3 → vec4 promotion. Keeps promoted data alive for the lifetime of this struct.

Definition at line 58 of file TextureAccess.hpp.

Referenced by MayaFlux::Kakshya::as_texture_access(), and was_promoted().