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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| std::vector<std::byte> MayaFlux::Kakshya::TextureAccess::conversion_buffer |
Promotion buffer.
Non-empty only for vec3 → vec4 promotion. Keeps promoted data alive for the lifetime of this struct.
Definition at line 58 of file TextureAccess.hpp.
Referenced by MayaFlux::Kakshya::as_texture_access(), and was_promoted().