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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| glm::vec3 MayaFlux::Kakshya::MeshVertex::tangent = glm::vec3(1.0F, 0.0F, 0.0F) |
Definition at line 121 of file VertexFormats.hpp.
Referenced by MayaFlux::Kinesis::generate_explicit_surface().