|
MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
|
| glm::vec3 MayaFlux::Kakshya::MeshVertex::normal = glm::vec3(0.0F, 0.0F, 1.0F) |
Definition at line 120 of file VertexFormats.hpp.
Referenced by MayaFlux::Kinesis::generate_explicit_surface().