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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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| size_t MayaFlux::Buffers::ShaderConfig::push_constant_size = 0 |
Definition at line 56 of file ShaderProcessor.hpp.
Referenced by MayaFlux::Buffers::ComputeProcessor::initialize_pipeline(), MayaFlux::Buffers::VolumeFieldProcessor::reserve_param_size(), MayaFlux::Buffers::ShaderProcessor::resolve_push_constant_size(), MayaFlux::Buffers::SDFFieldProcessor::SDFFieldProcessor(), MayaFlux::Buffers::SDFMeshProcessor::SDFMeshProcessor(), MayaFlux::Buffers::SDFMeshProcessor::SDFMeshProcessor(), MayaFlux::Buffers::ShaderProcessor::set_push_constant_data_raw(), MayaFlux::Buffers::ShaderProcessor::set_push_constant_size(), MayaFlux::Buffers::UVFieldProcessor::UVFieldProcessor(), MayaFlux::Buffers::VolumeSurfaceProcessor::VolumeSurfaceProcessor(), MayaFlux::Buffers::RelaxationStepProcessor::write_grid_extent_constants(), and MayaFlux::Buffers::VolumeFieldProcessor::write_lattice_params().