MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ apply_uniform_scale()

void MayaFlux::Kinesis::apply_uniform_scale ( std::vector< glm::vec3 > &  vertices,
float  scale,
const glm::vec3 &  origin = glm::vec3(0) 
)

Apply uniform scaling to vertex set.

Parameters
verticesVertices to transform (modified in-place)
scaleScale factor (must be > 0)
originScaling center (default: world origin)

Definition at line 205 of file GeometryPrimitives.cpp.

209{
210 if (scale <= 0.0F) {
211 return;
212 }
213
214 for (auto& vertex : vertices) {
215 glm::vec3 offset = vertex - origin;
216 vertex = origin + offset * scale;
217 }
218}