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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Kinesis::apply_uniform_scale | ( | std::vector< glm::vec3 > & | vertices, |
| float | scale, | ||
| const glm::vec3 & | origin = glm::vec3(0) |
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| ) |
Apply uniform scaling to vertex set.
| vertices | Vertices to transform (modified in-place) |
| scale | Scale factor (must be > 0) |
| origin | Scaling pivot (default: coordinate origin) |
Definition at line 215 of file GeometryPrimitives.cpp.
References scale().
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