MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ apply_uniform_scale()

void MayaFlux::Kinesis::apply_uniform_scale ( std::vector< glm::vec3 > &  vertices,
float  scale,
const glm::vec3 &  origin = glm::vec3(0) 
)

Apply uniform scaling to vertex set.

Parameters
verticesVertices to transform (modified in-place)
scaleScale factor (must be > 0)
originScaling pivot (default: coordinate origin)

Definition at line 215 of file GeometryPrimitives.cpp.

219{
220 if (scale <= 0.0F) {
221 return;
222 }
223
224 for (auto& vertex : vertices) {
225 glm::vec3 offset = vertex - origin;
226 vertex = origin + offset * scale;
227 }
228}

References scale().

+ Here is the call graph for this function: