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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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constexprnoexcept |
GLSL smoothstep: Hermite interpolation in [lo, hi].
Returns 0 when x <= lo, 1 when x >= hi, and a smooth cubic curve in between. Equivalent to GLSL smoothstep(lo, hi, x).
GLM provides this as glm::smoothstep but requires glm/gtx/compatibility.hpp and a vector type. This overload accepts any scalar T.
Definition at line 80 of file Scalar.hpp.
References hi, lo, and smoothstep().
Referenced by smoothstep(), and smoothstep().
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