MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ apply_scale()

void MayaFlux::Kinesis::apply_scale ( std::vector< glm::vec3 > &  vertices,
const glm::vec3 &  scale,
const glm::vec3 &  origin = glm::vec3(0) 
)

Apply non-uniform scaling to vertex set.

Parameters
verticesVertices to transform (modified in-place)
scalePer-axis scale factors
originScaling center

Definition at line 230 of file GeometryPrimitives.cpp.

234{
235 for (auto& vertex : vertices) {
236 glm::vec3 offset = vertex - origin;
237 vertex = origin + offset * scale;
238 }
239}
Tendency< D, float > scale(const Tendency< D, float > &t, float factor)
Uniform scaling of a scalar-output tendency.
Definition Tendency.hpp:97

References scale().

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