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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Kinesis::apply_scale | ( | std::vector< glm::vec3 > & | vertices, |
| const glm::vec3 & | scale, | ||
| const glm::vec3 & | origin = glm::vec3(0) |
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| ) |
Apply non-uniform scaling to vertex set.
| vertices | Vertices to transform (modified in-place) |
| scale | Per-axis scale factors |
| origin | Scaling center |
Definition at line 220 of file GeometryPrimitives.cpp.