MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ apply_scale()

void MayaFlux::Kinesis::apply_scale ( std::vector< glm::vec3 > &  vertices,
const glm::vec3 &  scale,
const glm::vec3 &  origin = glm::vec3(0) 
)

Apply non-uniform scaling to vertex set.

Parameters
verticesVertices to transform (modified in-place)
scalePer-axis scale factors
originScaling center

Definition at line 220 of file GeometryPrimitives.cpp.

224{
225 for (auto& vertex : vertices) {
226 glm::vec3 offset = vertex - origin;
227 vertex = origin + offset * scale;
228 }
229}