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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| std::vector< glm::vec3 > MayaFlux::Kinesis::generate_rectangle | ( | const glm::vec3 & | center, |
| float | width, | ||
| float | height, | ||
| const glm::vec3 & | normal = glm::vec3(0, 0, 1) |
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| ) |
Generate vertices of an axis-aligned rectangular path.
| center | Rectangle centroid |
| width | Extent along local X axis |
| height | Extent along local Y axis |
| normal | Rectangle plane normal |
Definition at line 90 of file GeometryPrimitives.cpp.