MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ apply_translation()

MAYAFLUX_API void MayaFlux::Kinesis::apply_translation ( std::vector< glm::vec3 > &  vertices,
const glm::vec3 &  displacement 
)

Apply translation to vertex set.

Parameters
verticesVertices to transform (modified in-place)
displacementTranslation vector

Definition at line 244 of file GeometryPrimitives.cpp.

247{
248 for (auto& vertex : vertices) {
249 vertex += displacement;
250 }
251}