MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ intersect_bounds() [1/2]

std::function< bool(glm::vec2)> MayaFlux::Kinesis::intersect_bounds ( std::function< bool(glm::vec2)>  a,
std::function< bool(glm::vec2)>  b 
)
inline

Intersection of two containment tests.

Point is inside only if both return true.

Definition at line 410 of file Bounds.hpp.

413{
414 return [a = std::move(a), b = std::move(b)](glm::vec2 p) {
415 return a(p) && b(p);
416 };
417}
size_t a
size_t b

References a, and b.