|
MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
|
| MAYAFLUX_API glm::mat4 MayaFlux::Kinesis::pivot_transform | ( | const glm::vec3 & | pivot, |
| const glm::vec3 & | target, | ||
| const glm::quat & | rotation | ||
| ) |
Rigid transform that rotates about a local pivot and lands the pivot on a world point.
| pivot | Point in local space that stays fixed under the rotation |
| target | World-space point the pivot is placed on |
| rotation | Rotation applied about the pivot |
Definition at line 253 of file GeometryPrimitives.cpp.
Referenced by MayaFlux::Nexus::apply_attachment().
Here is the caller graph for this function: