|
MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
|
| void MayaFlux::Kinesis::apply_translation | ( | std::vector< glm::vec3 > & | vertices, |
| const glm::vec3 & | displacement | ||
| ) |
Apply translation to vertex set.
| vertices | Vertices to transform (modified in-place) |
| displacement | Translation vector |
Definition at line 196 of file GeometryPrimitives.cpp.