MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ apply_translation()

void MayaFlux::Kinesis::apply_translation ( std::vector< glm::vec3 > &  vertices,
const glm::vec3 &  displacement 
)

Apply translation to vertex set.

Parameters
verticesVertices to transform (modified in-place)
displacementTranslation vector

Definition at line 196 of file GeometryPrimitives.cpp.

199{
200 for (auto& vertex : vertices) {
201 vertex += displacement;
202 }
203}