MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ apply_translation()

void MayaFlux::Kinesis::apply_translation ( std::vector< glm::vec3 > &  vertices,
const glm::vec3 &  displacement 
)

Apply translation to vertex set.

Parameters
verticesVertices to transform (modified in-place)
displacementTranslation vector

Definition at line 206 of file GeometryPrimitives.cpp.

209{
210 for (auto& vertex : vertices) {
211 vertex += displacement;
212 }
213}