MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ apply_transform()

void MayaFlux::Kinesis::apply_transform ( std::vector< glm::vec3 > &  vertices,
const glm::mat4 &  transform 
)

Apply rigid transformation to vertex set.

Parameters
verticesVertices to transform (modified in-place)
transformAffine transformation matrix (4x4)

Definition at line 180 of file GeometryPrimitives.cpp.

183{
184 for (auto& vertex : vertices) {
185 glm::vec4 pos(vertex, 1.0F);
186 pos = transform * pos;
187 vertex = glm::vec3(pos);
188 }
189}

Referenced by apply_rotation().

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