MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ apply_transform()

void MayaFlux::Kinesis::apply_transform ( std::vector< glm::vec3 > &  vertices,
const glm::mat4 &  transform 
)

Apply rigid transformation to vertex set.

Parameters
verticesVertices to transform (modified in-place)
transformAffine transformation matrix (4x4)

Definition at line 170 of file GeometryPrimitives.cpp.

173{
174 for (auto& vertex : vertices) {
175 glm::vec4 pos(vertex, 1.0F);
176 pos = transform * pos;
177 vertex = glm::vec3(pos);
178 }
179}

Referenced by apply_rotation().

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