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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Kinesis::apply_transform | ( | std::vector< glm::vec3 > & | vertices, |
| const glm::mat4 & | transform | ||
| ) |
Apply rigid transformation to vertex set.
| vertices | Vertices to transform (modified in-place) |
| transform | Affine transformation matrix (4x4) |
Definition at line 180 of file GeometryPrimitives.cpp.
Referenced by apply_rotation().
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