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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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inlinenoexcept |
Hermite ramp from 0 at edge0 to 1 at edge1.
The same curve as glm::smoothstep, confirmed against ShaderCompat.hpp's re-export of it, kept as a local double-precision copy rather than calling through glm::smoothstep directly: that one is float-based, and every membership computation in this file works in double so that two extents differing only slightly near a boundary do not lose the difference to a float round-trip.
Definition at line 19 of file FeatureExtent.hpp.
Referenced by MayaFlux::Kinesis::membership(), and MayaFlux::Kinesis::membership().
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