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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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Apply a rectangular taper in-place without materialising coefficients.
Zeroes everything outside the support region and leaves the region itself untouched, since its coefficients are unity. The default arguments gate nothing and leave data unchanged.
| data | Target span (modified in place) |
| support | Width of the unity region; defaults to the full length |
| offset | Index where the unity region begins |
Definition at line 129 of file Taper.cpp.
References offset.
Referenced by MayaFlux::apply_window().
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